![]() The visual style very much works in its favor. Speaking of which, a spacious orchestral score goes well with exploring a spacious, stunningly designed space station. The writing style is classical fantasy, I don't mind though. I have to admit, that technobabble isn't half-bad! Tying mass & structure of space-time into magic'esque powers makes certain sense, given this whole Higgs biz. On the flipside, this one's a good fit for GUI, as well as a satisfying package on the whole. I still fault it for going style-over-substance to some extent, the balance between dialog & quest decisions could be tilted more towards the latter. To its credit, optional parts are optional. Not an open-world game in a classical sense, it does commit yer olde classical open-world sin of filling the quest log with surrogate daily jobs (I'd quit on the spot though if my real job was so menial). I don't dig Mercury though, meaning I don't dig "quests" of the brand "do menial A X times" and "do menial B Y times" and. I also dig finding some side-quest-relevant tidbit in a hidden place in some remote hellhole. ![]() Humping around some distant backwater hellhole makes perfect sense within the in-game universe and I really dig connections between gameplay & lore. The game has a way to follow the tone you set, has a way to come back later to what you did a while ago. Relive the legend of Commander Shepard in the highly acclaimed Mass Effect trilogy with. There's no good choices or bad choices, there's consequences. Mass Effect - Legendary Edition (Steam Key) - EU Product description. But it quickly gets a taste of chosse-your-own-adventure. Boy does it this core well! At face value, that morality system looks boring, a good and a bad choice. Please don't take the last one as a complaint, the dialogs are really well-written, well-acted, well-watchable! The talent system isn't terribly deep but it very much does give room for customization for the kind of experience you want to get from this game.Īnd THIS, ladies & gentlemen is Des Pudels Kern, as we say in Germany. Some dialog options here and there, leading to the same result albeit giving you a different kind of serial episode to watch. A really linear romp without lots any alternative solutions. The prologue, I gotta say, was a let-down. I don't really care about the powers anyway, a bunch of cooldown-based hotkeys doesn't cut it from a gameplay perspective so I ended up treating it as a tacltical'ish third-person shooter (with my team throwing in abilities on their own volition, always love self-reliant squadmates). ![]() ![]() It's a space opera [after all, not hard SciFi [Speaking of which, a spacious orchestral score goes well with exploring a spacious, stunningly designed space station. ![]()
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